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Key facts

Entry requirements

104 or DMM

Full entry requirements

UCAS code

W374

Institution code

D26

Duration

3 yrs full-time, 4 yrs with placement

Three years full-time, four years with placement

Fees

2025/26 UK tuition fees:
£9,535*

2025/26 international tuition:
£16,750

Entry requirements

UCAS code

W374

Duration

Three years full-time, four years with placement

We offer more than a degree — every course is designed with employability and real-world experience at its core.

91ÊÓÆµis one of the few universities where you’ll benefit from a unique block teaching approach.

Enhance your studies and broaden your horizons, and develop new skills with our international experience programme, 91ÊÓÆµGlobal.

You will learn key creative and technical skills to thrive in the dynamic world of VFX, preparing you for an exciting career in film, television, and beyond.

If you dream of a career in music production, audio engineering, mastering or mixing, DMU’s course in Music Production is designed for you.

The programme delves into the science and technology behind audio and recording systems, teaching you how to use them effectively in recording, mixing, mastering, and sound design.

You will explore the principles of studio technology, gaining a deep understanding of both digital and analogue systems, as well as the acoustic environments crucial to professional audio work.

Through a series of core modules, the course will help you to master the fundamentals of audio engineering, grasp the acoustical principles of musical sound, and develop key studio techniques.

This hands-on course will give you the knowledge and practical skills needed for a wide range of careers, including studio recording, audio and post-production, sound system installation and management, and audio for film and TV. Our graduates have successfully secured roles with leading companies like Bauer Media and Spotify.

Key features

  • Build your practical skills in our state-of-the-art creative technology studios, featuring professional audio recording and broadcast-quality radio production facilities. Each studio is equipped with advanced mixing desks, digital audio workstations, and extensive libraries of audio effects and samples.
  • Meet producers and promoters living and working in the East Midlands area and find out how you can develop your professional practice as an artist, producer, mixer or engineer.
  • Work on an exciting range of real-life projects and meet like-minded students through our student societies, including the Audio Recording Society and Sound Design Society.
  • Enhance your professional skills and work experience with industry placements, at companies such as HQ Recording Studio, a leading studio specialising in Urban, R&B and Hip Hop.
  • Gain valuable, industry-relevant experience by contributing to the award-winning Demon Media group, which includes the Demon FM radio station and Demon TV.
  • Present your work at some of Leicester's most important cultural institutions, including the CURVE Theatre, the Phoenix Cinema and Art Centre, and creative hub LCB Depot.
  • Benefit from guest lectures from music industry specialists. Previous guest speakers from the music industry have included producers, managers, distributors, studio reps, and A&R reps.

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What you will study

Block 1: Introduction to Studio Recording and Production

The module is divided into two sections; digital audio recording and production which includes an introduction to the practice and theory of digital audio recording, mixing and mastering, and digital audio sequencing which covers the study and development of ability in the handling of sequencing and MIDI control along with an introduction to basic audio signal processing.

This module is delivered by a mixture of studio practicals, critical listening, reading and self-directed study.

Practical: 74 hours, Consolidation: 40 hours, Reading: 44 hours, Self-Directed Study: 122 hours, Assessment: 20 hours  

Block 2: Ideas in Music and Technology

This module is a seminar and lecture series introducing you to a diverse range of issues and perspectives related to recent and current cultures in music and the sonic arts.

The focus will be on central historical and philosophical threads of the last century to contextualise contemporary sound- and music-making. Exploring individual artists and thinkers, broad aesthetic movements, and the development and impact of technologies on culture, music and sound. Listening will be a key activity: inquisitive, contextual, critical and analytical.

This module is delivered through lectures, critical listening workshops, reading and self-directed study.

Lecture: 48 hours, Workshop: 24 hours, Listening: 56 hours, Self-directed study: 144 hours, Assessment: 28 hours

Block 3: Sound Analysis and Synthesis

An understanding of how sound works is essential in developing an appreciation of, and an ability to work with, sound as a medium. This module first familiarises you with the physical/acoustical foundations of musical sounds. You will study sounds through both waveform and spectral representations and understand how temporal and spectral acoustical features relate to the primary perceptual parameters such as musical pitch, dynamics, and timbre.

The module is block taught over 7 weeks, delivered by a mixture of lectures, workshops, listening, reading and self-directed study.

Lecture: 24 hours, Workshop: 12 hours, Practical: 36 hours, Reading: 40 hours, Reflection: 70 hours Self-directed study: 94 hours, Assessment: 24 hours

Block 4: Industry Practice

This module covers the music industry, and how to make a career in the music industry. Topics include:

The evolution of the music industry including current and likely future trends, copyright, licensing, royalties, and media rights, and artist multifaceted income streams, consumer music delivery processes/systems, past, present, and future including streaming.

Live music promotion festivals and events. It also covers professional working techniques, equipment, and achieving professional standards in the studio.

As well as the chain of production and the role of ​artists/engineers/producers/mastering engineers in it.

The module is block taught over 7 weeks, delivered by a mixture of lectures, studio workshops, listening, reading and self-directed study.

Lecture: 28 hours, Studio Work: 42 hours, Independent Studio Practice: 48 hours, Reading: 40 hours, Independent Research: 60 hours, Reflection: 60 hours, Assessment: 22 hours

Block 1: Creative and Professional Work: Presentation and Promotion

This is an open module designed for you to undertake a short intense project to allow the development of specialist creative, technical, professional and/or research-led skills, while simultaneously developing professional practice.

Special thematic sub-projects, supported by lectures, workshops, and personal tutorials, are offered each year, from which you may choose one or more across the duration of the module. Indicative examples of sub-projects include:

  • Improvisation Ensemble 
  • Sensors and interfaces  
  • Advanced Synthesis & Sequencing 
  • Electronic Instrument Building  
  • Coding or Live Coding 
  • Spatial Performance 
  • Spatial Composition 

For each chosen project, you will devise ways of promoting and presenting work, both collectively (e.g. organising a group performance) and individually (e.g. accumulating a personal portfolio) within a public forum.

Teaching will vary according to the projects undertaken, but will comprise lecture and seminar activity, technical instruction, contextual and critical study within regular workshops. Work towards your projects will be guided through tutorial support.

Workshop: 44 hours, Tutorial: 12 hours, Reading: 40 hours, Reflection: 60 hours, Self-directed study: 104 hours, Assessment: 40 hours

Block 2: Sound for Film, Games and Media

Covers the technical and aesthetic considerations of the creation original musical compositions and sound designs in a variety of audio-visual contexts.

Content includes application of existing skills and the development of new skills in relation to designing sound and context-specific compositional strategies in a range of "real-world" scenarios, focusing primarily on sound and moving image.

The module is block taught over 7 weeks, delivered by a mixture of, workshops, listening, reading and self-directed study. Workshops will bias listening and analytical exercises in early weeks, along with group discussion. In later weeks, they will turn to peer listening and tutorial support for work in progress.

Workshop: 21 hours, Tutorial: 28 hours, Self-directed study: 230 hours, Assessment: 20 hours

Block 3: Studio Recording and Production

Learn more advanced studio recording and production, including detailed knowledge of the nature and physics of acoustic and electronic instruments, microphones, and recording spaces such as studios.

Covering a variety of structured recording, mixing, and production strategies and work practices to enhance efficiency and quality of work, as well as advanced techniques of applying effects and other processing in mixing.

This module is delivered by a mixture of studio practicals, critical listening, reading and self-directed study.

Practical: 74 hours, Consolidation: 40 hours, Reading: 44 hours, Self-Directed Study: 122 hours, Assessment: 20 hours

Block 4: Studio Technologies

This module looks at a range of studio technologies, developing a comprehensive awareness and understanding of the studio context through investigation of its anatomy, from the underlying digital and analogue technology to the acoustic environment. 

Covers the measurement of the parameters and characteristics of audio equipment, electronic circuits for primarily audio and music technology applications, and qualitative and quantitative concerns surrounding the acoustics of environments in which music and sound are performed, recorded, produced, and configured.

The module is block taught over 7 weeks, delivered by a mixture of lectures, practical workshops, listening, reading and self-directed study.

Lecture: 22 hours, Practicals: 28 hours, Independent Practical Work: 68 hours, Reading: 40 hours, Independent Research: 60 hours, Reflection: 60 hours, Assessment: 22 hours  

Block 1: Advanced Production Skills and Mastering

This module develops your technical and contextual knowledge within the framework of professional practice, testing the full breadth of skills needed to be successful in this area.

You will experience the audio recording and production process through taught sessions using multichannel studios.

You will develop a portfolio of targeted practical projects that will demonstrate confidence with live recording practice, while also developing project management skills, including working in small teams; you may also participate in broadcasts, such as DemonFM and will compile and produce programme material in a format appropriate for its intended distribution.

Lecture/Large Group: 24 hours, Studio: 48 hours, Workshop: 6 hours, Reading: 40 hours, Self-directed study: 142 hours,  Assessment: 40 hours

Block 2: Digital Signal Processing

Knowledge of Digital Signal Processing (DSP) is essential to understand the logic at work in digital systems and software that process audio signals.

This module provides you with the basic mathematical tools and explores time/frequency representations, especially the Fourier transform. It also looks at the theory behind digital filters – convolution, z- transform, transfer function, impulse response.

This module is delivered by a mixture of lectures, lab practicals, reading and self-directed study.

Lecture/Large Group: 24 hours, Laboratory/Tutorials: 48 hours, Workshop: 6 hours, Reading: 40 hours, Self-directed study: 142 hours, Assessment: 40 hours  

Block 3: Live Sound and Location Recording

This module offers advanced techniques in production practice in a range of common sound-mixing and recording scenarios outside the controlled studio setting.

Teaching focuses on planning and management of live sound production sessions, and adapting audio equipment to given occasions (e.g., music, talk, film set), devising suitable capture, routing, and mixing approaches, and considering monitoring, avoidance of signal feedback, wireless transmission, and/or the use of specialist microphones and recording techniques.

This module is delivered by a mixture of studio practicals, critical listening, reading and self-directed study.

Studio: 48 hours,  Lecture: 12 hours,  Tutorial: 12 hours, Reading: 24 hours,  Reflection: 156 hours, Assessment: 48 hours

Block 4: Final Project

You will engage in an in-depth investigation of a music technology topic of their choice and design, supported by an individual tutor.

The final research may take the form of a purely written document (a dissertation), or you can choose to pursue a practice-based investigation (a ‘final project’, or ‘final performance project’), in which research is reflected both in written work and a portfolio of creative work that is informed by and/or helps investigate the topic.

In either case, the module is designed to enable you to advance considerably as an independent learner, being able to imagine and define a project of interest to you, plan and manage that project over several weeks, develop you capacity to build your own ideas or creative work on the ideas of others through research, and make arguments and/or articulate the context and ideas behind creative work.

Lecture: 10 hours, Tutorial: 10 hours,  Research: 100 hours, Reflection: 180 hours

Note: All modules are indicative and based on the current academic session. Course information is correct at the time of publication and is subject to review. Exact modules may, therefore, vary for your intake in order to keep content current. If there are changes to your course we will, where reasonable, take steps to inform you as appropriate.

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Our facilities

Creative Technologies Studios

Our cutting-edge creative technology studios offer industry-standard equipment and software for recording, sound manipulation, and media production. Facilities include multichannel composition and recording studios, a Dolby Atmos suite, SSL and Yamaha mixing desks, and digital audio workstations like Pro Tools, Logic Pro, and Ableton Live.

Our resources feature:

  • Audio and video suites with HD editing software and a 20-station video workstation suite
  • Two fully-equipped recording studios with surround sound and both analog and digital setups
  • Broadcast-standard radio production facilities with professional management systems
  • Green and blue screen film studios with multi-camera setups for TV-style production and live graphics overlays

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Our expertise

Profile picture for Peter Batchelor

Peter Batchelor

Senior Lecturer, Programme Leader BA Music Technology

Pete is an electronic musician and sound artist specialising in spatial audio and immersive sound experiences. He has been creating large-scale compositions and sound installations for concerts and public spaces for 30 years, exploring a variety of approaches to sound and music production. His work has been presented throughout the UK and internationally.

Profile picture for James Andean

James Andean

Senior Lecturer, Programme Leader BSc Music Production

James Andean is a musician and sound artist. He is active as a composer, performer, and lecturer in a range of fields, including acousmatic music, electroacoustic composition and performance, improvisation, multidisciplinary performance, and studio recording and production.

Profile picture for Simon Atkinson

Simon Atkinson

Associate Professor

Simon is a classically trained musician who has specialised in work with technology and has thirty years' experience as a teacher in higher education, developing degree programmes in music technology since the 2000s. He teaches classes in composition, performance, and music and sound design for media. He has a particular interest in working across art forms, developing long-standing collaborations.

Profile picture for Richard Stevens

Richard Stevens

Senior Lecturer

Richard has over thirty years’ experience working in the music industries as a composer, producer and sound engineer. His various outputs include pop music, collaborative experimental works and film scores.

With more than twenty years teaching music/audio-based subjects (studio recording, soundtrack creation, synthesis etc.), Richard continues to find links between composition and sound creation fascinating – a position that informs both his teaching and ongoing professional work.

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JP Braddock

Lecturer

JP has been a creator, author, educator and practitioner in the music industry for over 35 years. As an audio mastering engineer he has contributed to the success of hundreds of commercial releases and continues to take an active role in JAMES, and is the AES as co-chair of the mastering group.

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Bret Battey

Professor

As Professor of Audiovisual Composition, Battey teaches areas such as composition for film and games, creative coding and AI, ideas and history of music technology, and he guides individual student research projects. His own creative work focuses on custom coding unique tools for computer-assisted video-music works.

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John Young

Professor

John Young is a multi-award winning composer working across a range of musical genres: immersive multichannel electroacoustic music, radiophonic forms, sound installations, orchestral and chamber music. Recent projects have involved use of archival recordings and oral histories to evoke understanding of wartime experiences. His music is performed and recorded worldwide.

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Harry Pentony

Technical Instructor

Harry is Technical Instructor for Music & Events, supporting academics and students, responsible for maintaining the studio workplaces, audio repairs and working within events in our PACE concert hall as well as installations and other activities. A former student at both Leicester College and DMU, Harry has been active as a gigging performing artist since the age of 11 years old and has supported the likes of Tom Walker, Less Than Jake, INME and others.

What makes us special

students working together

Block teaching

You deserve a positive teaching and learning experience, where you feel part of a supportive and nurturing community. That’s why most students will enjoy an innovative approach to learning using block teaching, where you will study one module at a time.

You’ll benefit from regular assessments - rather than lots of exams at the end of the year - and a simple timetable that allows you to engage with your subject and enjoy other aspects of university life such as sports, societies, meeting friends and discovering your new city.

By studying with the same peers and tutor for each block, you’ll build friendships and a sense of belonging.

Students in New York

91ÊÓÆµGlobal

Our innovative international experience programme, 91ÊÓÆµGlobal, aims to enrich studies, broaden cultural horizons and develop key skills valued by employers.

Through 91ÊÓÆµGlobal, we offer an exciting mix of overseas, on-campus and online international experiences, including the opportunity to study or work abroad for up to a year.

Music students have previously explored sonic arts in Berlin, translated art into music in Stockholm and toured the home of hip hop in New York. 

Where we could take you

placements

Placements

As part of this course, you have the option to complete a placement year, offering valuable insight into the professional world and applying your knowledge in a real-world environment. This experience will help you build the skills needed for your chosen career.

Our students have secured placements at notable organisations, including HQ Studios, The Curve Theatre, and The Venue – DMU. Previous BSc Music Technology students have also gained experience with industry leaders like Dolby Europe Limited an audio-visual technology company and Horus Music Limited a global digital distribution and label services company.

Our careers programme 91ÊÓÆµWorks can help to hone your professional skills with CV writing workshops, mock interviews and practice aptitude tests, and an assigned personal tutor will support you throughout your placement.

Students at the Careers Hub

Graduate careers

Students learn a range of skills in on-location, live, AV and studio production, allowing you to pursue a career in music production, audio engineering, sound design, remixing and mastering, radio, TV or games.

Graduates are also well positioned to continue their academic careers by embarking on postgraduate study, which offers the opportunity for further specialisation.

Course specifications

Course title

Music Production

Award

BSc (Hons)

UCAS code

W374

Institution code

D26

Study level

Undergraduate

Study mode

Full-time

Start date

September

Duration

Three years full-time, four years with placement

Fees

2025/26 UK tuition fees:
£9,535*

2025/26 international tuition:
£16,750

*subject to the government, as is expected, passing legislation to formalise the increase.

Entry requirements

  • Five GCSEs at grade C or above, including English and Maths or equivalent, plus Music at grade C and one of the following:
  • Normally 104 UCAS points from at least two A-levels or
  • Music or Music Technology BTEC National Diploma/ Extended Diploma at DMM or
  • Pass in the QAA accredited Access to HE Music or Music Technology course with at least 15 credits in Music or Music Technology at merit. English GCSE required as a separate qualification as equivalency is not accepted within the Access qualification. We will normally require students to have had a break from full-time education before undertaking the Access course or
  • International Baccalaureate: 24+ points with Music at higher level grade 5 or T Levels Merit

English language requirements

If English is not your first language, an IELTS score of 6.0 overall with 5.5 in each band (or equivalent) when you start the course is essential.

English language tuition, delivered by our British Council-accredited Centre for English Language Learning, is available both before and throughout the course if you need it.

Interview and portfolio

Interview required: No

Portfolio required: No

UCAS tariff information

Students applying for courses starting in September will be made offers based on the latest UCAS Tariff.

Contextual offer

To make sure you get fair and equal access to higher education, when looking at your application, we consider more than just your grades. So if you are eligible, you may receive a contextual offer. Find out more about contextual offers.