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Key facts

Entry requirements

104 or DMM

Full entry requirements

UCAS code

W342

Institution code

D26

Duration

3 yrs full-time, 4 yrs with placement

Three years full-time, four years with placement

Fees

2025/26 UK tuition fees:
£9,535*

2025/26 international tuition:
£16,750

Entry requirements

UCAS code

W342

Duration

Three years full-time, four years with placement

We offer more than a degree — every course is designed with employability and real-world experience at its core.

91ÊÓÆµis one of the few universities where you’ll benefit from a unique block teaching approach.

Enhance your studies and broaden your horizons, and develop new skills with our international experience programme, 91ÊÓÆµGlobal.

You will learn key creative and technical skills to thrive in the dynamic world of VFX, preparing you for an exciting career in film, television, and beyond.

DMU’s Music Technology BA is a distinctive, dynamic and market-leading course that challenges conventions in music composition and performance and explores the extraordinary musical possibilities offered by new technologies. It is ideal for forward-thinking and imaginative individuals whose passion is to create exceptional music and forge a unique voice within the arts and creative industries.

The course is taught by internationally recognised, experienced musicians who are active performers, composers and researchers.

Our professional, broad-minded and flexible graduates are well positioned to succeed in the thriving and rapidly changing contemporary digital media and music industries, and have a very strong track record at gaining employment as composers, sound designers, performing and recording artists, session musicians, recording engineers, producers and audio technicians in music management, theatre, TV and radio content and production.

Our superb facilities allow you to explore areas such as sound recording and production, sequencing and synthesis, spatialisation, musical computing and video. We also have an extremely lively musical community with frequent concerts, events, music profession visitors and student exchanges.

Key features

  • Much of this programme is based in DMU's Creative Technology Studios, where you will benefit from access to audio recording studios, broadcast-standard radio production studios and management systems. You will also benefit from access to our Performing Arts Centre for Excellence (PACE), which features performance and rehearsal spaces, including our specialist 33-channel loudspeaker system.
  • Join a dynamic musical community which hosts regular concerts and workshops. The university also has many active student musical societies, including the Music Society, Recording Society, Sound Design Society, and DJ Society.
  • Have opportunities to present your work at some of Leicester's most important cultural institutions, including the CURVE Theatre, the Phoenix Cinema and Art Centre, and creative hub LCB Depot.
  • Gain valuable, industry-relevant experience by contributing to the award-winning Demon Media group, which includes the Demon FM radio station and Demon TV.
  • Benefit from guest lectures from music industry specialists. Previous guest speakers from the music industry have included producers, managers, distributors, studio reps, and A&R reps.

Our next Open Day is on
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What you will study

Block 1: Introduction to Studio Recording and Production

The module is divided into two sections; digital audio recording and production which includes an introduction to the practice and theory of digital audio recording, mixing and mastering, and digital audio sequencing which covers the study and development of ability in the handling of sequencing and MIDI control along with an introduction to basic audio signal processing.

This module is delivered by a mixture of studio practicals, critical listening, reading and self-directed study.

Practical: 74 hours, Consolidation: 40 hours, Reading: 44 hours, Self-Directed Study: 122 hours, Assessment: 20 hours  

Block 2: Ideas in Music and Technology

This module is a seminar and lecture series introducing you to a diverse range of issues and perspectives related to recent and current cultures in music and the sonic arts.

The focus will be on central historical and philosophical threads of the last century to contextualise contemporary sound- and music-making. Exploring individual artists and thinkers, broad aesthetic movements, and the development and impact of technologies on culture, music and sound. Listening will be a key activity: inquisitive, contextual, critical and analytical.

This module is delivered through lectures, critical listening workshops, reading and self-directed study.

Lecture: 48 hours, Workshop: 24 hours, Listening: 56 hours, Self-directed study: 144 hours, Assessment: 28 hours

Block 3: Sound Analysis and Synthesis

An understanding of how sound works is essential in developing an appreciation of, and an ability to work with, sound as a medium. This module first familiarises you with the physical/acoustical foundations of musical sounds. You will study sounds through both waveform and spectral representations and understand how temporal and spectral acoustical features relate to the primary perceptual parameters such as musical pitch, dynamics, and timbre.

The module is block taught over 7 weeks, delivered by a mixture of lectures, workshops, listening, reading and self-directed study.

Lecture: 24 hours, Workshop: 12 hours, Practical: 36 hours, Reading: 40 hours, Reflection: 70 hours Self-directed study: 94 hours, Assessment: 24 hours

Block 4: Making and Performing Music 1: Tools and Techniques

This module covers a wide range of creative applications for technology in music-making, both compositional and performative, focusing on the study of genres, styles, repertoire, and techniques. Lectures, practical work and self-directed study enable you to develop an understanding of the range of practices, contexts, paradigms and techniques that are associated with music and the sonic arts in the contemporary world.

The module is block taught over 7 weeks, delivered by a mix of workshops, listening, reading and self-directed study. Workshops will focus on listening and analytical exercises in early weeks, along with group discussion. In later weeks, they will turn to peer listening and tutorial support for work in progress.

Workshop: 72 hours, Self-directed study: 188 hours, Assessment: 40 hours    

Block 1: Creative and Professional Work: Presentation and Promotion

This is an open module designed for you to undertake a short intense project to allow the development of specialist creative, technical, professional and/or research-led skills, while simultaneously developing professional practice.

Special thematic sub-projects, supported by lectures, workshops, and personal tutorials, are offered each year, from which you may choose one or more across the duration of the module. Indicative examples of sub-projects include:

  • Improvisation Ensemble 
  • Sensors and interfaces  
  • Advanced Synthesis & Sequencing 
  • Electronic Instrument Building  
  • Coding or Live Coding 
  • Spatial Performance 
  • Spatial Composition 

For each chosen project, you will devise ways of promoting and presenting work, both collectively (e.g. organising a group performance) and individually (e.g. accumulating a personal portfolio) within a public forum.

Teaching will vary according to the projects undertaken, but will comprise lecture and seminar activity, technical instruction, contextual and critical study within regular workshops. Work towards your projects will be guided through tutorial support.

Workshop: 44 hours, Tutorial: 12 hours, Reading: 40 hours, Reflection: 60 hours, Self-directed study: 104 hours, Assessment: 40 hours

Block 2: Sound for Film, Games and Media

Covers the technical and aesthetic considerations of the creation original musical compositions and sound designs in a variety of audio-visual contexts.

Content includes application of existing skills and the development of new skills in relation to designing sound and context-specific compositional strategies in a range of "real-world" scenarios, focusing primarily on sound and moving image.

The module is block taught over 7 weeks, delivered by a mixture of, workshops, listening, reading and self-directed study. Workshops will bias listening and analytical exercises in early weeks, along with group discussion. In later weeks, they will turn to peer listening and tutorial support for work in progress.

Workshop: 21 hours, Tutorial: 28 hours, Self-directed study: 230 hours, Assessment: 20 hours

Block 3: Studio Recording and Production

Learn more advanced studio recording and production, including detailed knowledge of the nature and physics of acoustic and electronic instruments, microphones, and recording spaces such as studios.

Covering a variety of structured recording, mixing, and production strategies and work practices to enhance efficiency and quality of work, as well as advanced techniques of applying effects and other processing in mixing.

This module is delivered by a mixture of studio practicals, critical listening, reading and self-directed study.

Practical: 74 hours, Consolidation: 40 hours, Reading: 44 hours, Self-Directed Study: 122 hours, Assessment: 20 hours

Block 4: Making and Performing Music 2: Topics and Projects

This module builds upon the foundation of skills acquired in year one, in particular those related to the module Making and Performing with Technology 1.

You will look at the application and development of music technologies in the creation of original works of musical composition or sonic art, as well as exploring the potential for innovative performance paradigms while developing existing ones.

You will use practical work, lectures, workshops and self-directed study to create a body of work for performance or a fixed medium.

The module is block taught over seven weeks, delivered by a mix of workshops, listening, reading and self-directed study.

Workshop: 72 hours, Self-directed study: 188 hours, Assessment: 40 hours  

Block 1: Applied and Collaborative Projects

An opportunity for you to explore music technology in the wider context of multimedia and interdisciplinary practice, while presenting it via local community and public art outlets. You may undertake one or more short intense and thematic projects, supported by lectures, workshops, international links and personal tutorials. Indicative examples of projects include:

  • Improvisation Ensemble   
  • Composing with Dance 
  • Installation Art 
  • Dirty Electronics 
  • ±õ²Ô³Ù±ð°ù²¹³¦³Ù¾±±¹¾±³Ù²â 
  • Sound for Film and Animation 
  • Augmented Reality 
  • Audio Visual Music 
  • Community Music 

Delivered primarily through independent work (both individually and within collaborative groups) supported by an assigned mentor.

Workshops: 24 hours, Tutorial: 10 hours, Research: 86 hours, Reflection: 180 hours

Block 1: Advanced Production Skills and Mastering

Developing your technical and contextual knowledge within the framework of professional practice, testing the full breadth of skills needed to be successful in this area. You will experience the audio recording and production process through taught sessions using multichannel studios.

By developing a portfolio of targeted practical projects you will demonstrate confidence with live recording practice, while also developing project management skills, including working in small teams. you may also participate in broadcasts, such as DemonFM, and will compile and produce programme material in a format appropriate for its intended distribution.

Lecture/Large Group: 24 hours, Studio: 48 hours, Workshop: 6 hours, Reading: 40 hours, Self-directed study: 142 hours, Assessment: 40 hours

Block 3: Making and Performing Music 3: Personal Portfolio

An opportunity to create a personal portfolio of original creative musical/sonic or multimedia work, plus a reflective writeup. The portfolio will demonstrate a sophisticated approach to the creative use of technology. It may consist of a single large-scale work or multiple smaller works.

Special thematic sub-projects, supported by lectures, workshops, and/or international links, may be offered to help direct individual work. Indicative examples of sub-projects include improvisation ensemble, audio-visual creation, circuit bending, brainwave music, live performance with silent films, etc.

This is mostly delivered through independent work with the support of one-to-one tutoring from a mentor.

Workshop: 36 hours, Tutorial: 10 hours, Research: 18 hours, Reflection and Writing: 16 hours, Self-directed study: 180 hours, Assessment: 40 hours

Block 4: Final Project

An in-depth investigation of a music technology topic of your choice and design, supported by an individual tutor. The final research may take the form of a purely written document (a dissertation), or you can choose to deliver a practice-based investigation (a ‘final project’, or ‘final performance project’), in which research is reflected both in written work and a portfolio of creative work that is informed by and/or helps investigate the topic.

The module enables you to advance considerably as independent learners, being able to imagine and define a project of interest to them, plan and manage that project over several weeks, develop their capacity to build their own ideas or creative work on the ideas of others through research, and make arguments and/or articulate the context and ideas behind creative work.

Lecture: 10 hours, Tutorial: 10 hours,  Research: 100 hours, Reflection: 180 hours

Note: All modules are indicative and based on the current academic session. Course information is correct at the time of publication and is subject to review. Exact modules may, therefore, vary for your intake in order to keep content current. If there are changes to your course we will, where reasonable, take steps to inform you as appropriate.

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Our facilities

Creative Technologies Studios

Our cutting-edge creative technology studios offer industry-standard equipment and software for recording, sound manipulation, and media production. Facilities include multichannel composition and recording studios, a Dolby Atmos suite, SSL and Yamaha mixing desks, and digital audio workstations like Pro Tools, Logic Pro, and Ableton Live.

Our resources feature:

  • Audio and video suites with HD editing software and a 20-station video workstation suite
  • Two fully-equipped recording studios with surround sound and both analog and digital setups
  • Broadcast-standard radio production facilities with professional management systems
  • Green and blue screen film studios with multi-camera setups for TV-style production and live graphics overlays

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Our expertise

Profile picture for Peter Batchelor

Peter Batchelor

Senior Lecturer, Programme Leader BA Music Technology

Pete is an electronic musician and sound artist specialising in spatial audio and immersive sound experiences. He has been creating large-scale compositions and sound installations for concerts and public spaces for 30 years, exploring a variety of approaches to sound and music production. His work has been presented throughout the UK and internationally.

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James Andean

Senior Lecturer, Programme Leader BSc Music Production

James Andean is a musician and sound artist. He is active as a composer, performer, and lecturer in a range of fields, including acousmatic music, electroacoustic composition and performance, improvisation, multidisciplinary performance, and studio recording and production.

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Simon Atkinson

Associate Professor

Simon is a classically trained musician who has specialised in work with technology and has thirty years' experience as a teacher in higher education, developing degree programmes in music technology since the 2000s. He teaches classes in composition, performance, and music and sound design for media. He has a particular interest in working across art forms, developing long-standing collaborations.

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Richard Stevens

Senior Lecturer

Richard has over thirty years’ experience working in the music industries as a composer, producer and sound engineer. His various outputs include pop music, collaborative experimental works and film scores.

With more than twenty years teaching music/audio-based subjects (studio recording, soundtrack creation, synthesis etc.), Richard continues to find links between composition and sound creation fascinating – a position that informs both his teaching and ongoing professional work.

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JP Braddock

Lecturer

JP has been a creator, author, educator and practitioner in the music industry for over 35 years. As an audio mastering engineer he has contributed to the success of hundreds of commercial releases and continues to take an active role in JAMES, and is the AES as co-chair of the mastering group.

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Bret Battey

Professor

As Professor of Audiovisual Composition, Battey teaches areas such as composition for film and games, creative coding and AI, ideas and history of music technology, and he guides individual student research projects. His own creative work focuses on custom coding unique tools for computer-assisted video-music works.

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John Young

Professor

John Young is a multi-award winning composer working across a range of musical genres: immersive multichannel electroacoustic music, radiophonic forms, sound installations, orchestral and chamber music. Recent projects have involved use of archival recordings and oral histories to evoke understanding of wartime experiences. His music is performed and recorded worldwide.

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Harry Pentony

Technical Instructor

Harry is Technical Instructor for Music & Events, supporting academics and students, responsible for maintaining the studio workplaces, audio repairs and working within events in our PACE concert hall as well as installations and other activities. A former student at both Leicester College and DMU, Harry has been active as a gigging performing artist since the age of 11 years old and has supported the likes of Tom Walker, Less Than Jake, INME and others.

What makes us special

students working together

Block teaching

You deserve a positive teaching and learning experience, where you feel part of a supportive and nurturing community. That’s why most students will enjoy an innovative approach to learning using block teaching, where you will study one module at a time.

You’ll benefit from regular assessments - rather than lots of exams at the end of the year - and a simple timetable that allows you to engage with your subject and enjoy other aspects of university life such as sports, societies, meeting friends and discovering your new city.

By studying with the same peers and tutor for each block, you’ll build friendships and a sense of belonging.

Students in New York

91ÊÓÆµGlobal

Our innovative international experience programme, 91ÊÓÆµGlobal, aims to enrich studies, broaden cultural horizons and develop key skills valued by employers.

Through 91ÊÓÆµGlobal, we offer an exciting mix of overseas, on-campus and online international experiences, including the opportunity to study or work abroad for up to a year.

Music students have previously explored sonic arts in Berlin, translated art into music in Stockholm and toured the home of hip hop in New York. 

Where we could take you

placements

Placements

During this course you will have the option to complete a work-based placement, an invaluable opportunity to put the skills developed during your degree into practice.

This insight into the professional world will build on your knowledge in a real-world setting, preparing you to progress onto your chosen career.

Work-based placements are one of the best ways to boost your skills and experience and can often lead to your first graduate role.

They are the perfect means of discovering how your studies relate to the real world and provide an opportunity to improve your confidence and make contacts to help you get ahead in the job market.

DMU’s dedicated Placements Teams can help you by providing access to hundreds of opportunities, giving one-to-one CV advice and interview preparation, and offering training sessions and support from a dedicated tutor.

Students at the Careers Hub

Graduate careers

Students learn a range of skills in on-location, live, AV and studio production, allowing you to pursue a career in music production, audio engineering, sound design, remixing and mastering, radio, TV or games.

Graduates are also well positioned to continue their academic careers by embarking on postgraduate study, in either research or taught areas, which offers the opportunity for further specialisation.

Course specifications

Course title

Music Technology

Award

BA (Hons)

UCAS code

W342

Institution code

D26

Study level

Undergraduate

Study mode

Full-time

Start date

September

Duration

Three years full-time, four years with placement

Fees

2025/26 UK tuition fees:
£9,535*

2025/26 international tuition:
£16,750

*subject to the government, as is expected, passing legislation to formalise the increase.

Entry requirements

  • Five GCSEs at grade C or above, including English and Maths or equivalent, plus Music at grade C and one of the following:
  • Normally 104 UCAS points from at least two A-levels or
  • Music or Music Technology BTEC National Diploma/ Extended Diploma at DMM or
  • Pass in the QAA accredited Access to HE Music or Music Technology course with at least 15 credits in Music or Music Technology at merit. English GCSE required as a separate qualification as equivalency is not accepted within the Access qualification. We will normally require students to have had a break from full-time education before undertaking the Access course or
  • International Baccalaureate: 24+ points with Music at higher level grade 5 or
  • T Levels Merit

English language requirements

If English is not your first language, an IELTS score of 6.0 overall with 5.5 in each band (or equivalent) when you start the course is essential.

English language tuition, delivered by our British Council-accredited Centre for English Language Learning, is available both before and throughout the course if you need it.

Interview and portfolio

Interview required: No

Portfolio required: No

UCAS tariff information

Students applying for courses starting in September will be made offers based on the latest UCAS Tariff.

Contextual offer

To make sure you get fair and equal access to higher education, when looking at your application, we consider more than just your grades. So if you are eligible, you may receive a contextual offer. Find out more about contextual offers.